Jump

What It Does:

 Gives the object an upward movement reminiscent of jumping, triggered by a button that automatically spawns. Gravity is automatically applied to the object with this behavior. Can only be triggered when standing on top of another object (the ‘ground’), or an event.
 

 

How to Use It:

 Height - Determines how high the object jumps.
Default Control - Determines which button will trigger the jump.

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