Where you can edit basic attributes of your object, including name, position, opacity and more.
What to call the object. The name is used to help recognize which object you’re coding for within the Event Manager.
Size, Position, Rotation
Under the name, you can find the set three more tabs (from left to right). Simply tap on the one you want to change. From there, you can either tap the text box to give specific numbers for exact changes, or adjust the toggle to the right of the text boxes (up to increase or down to decrease).
Your objects’ default setting is set as solid, meaning that it will not run into other objects. You have the option to switch off this feature.
The material of the object determines how it will react when it touches another object (e.g. objects set to bouncy will bounce off of objects, objects set to ice will slide off other objects much more easily, etc.)
*Tip: Setting ‘Hidden On’ tells the object to disappear from the project. The object still exists and will remember its position, but it cannot interact with other objects or the project (effects, behaviors and certain events) itself until it is set to Hidden Off in the Event Manager (discussed later).
Indicates what part of the project the object is apart of.
Scene layer: Where most of the objects you will be using will go.
Background layer: Objects that serve as the background images should go here.
User Interface (UI) layer: Objects that you want to always be showing in the screen, like a button or a health bar, should be here.
*Tip: Objects in the Scene layer cannot interact with objects in the UI layer or the Background layer, and vice versa. Objects in the UI layer will be on top of everything, objects in the background layer will be in the back of everything, and everything in the Scene layer will be between those two layers.
Lets you manipulate how transparent the object looks. The lower the number, the more see-through it is. Note, an object at 0% opacity is different from an object that is hidden. An object with 0% opacity can still interact with other objects and etc. An object with 0% opacity is just invisible, while an object that is hidden is temporarily disappeared. Be careful with setting it to 0% opacity; you might not be able to find it again unless you know exactly where to tap it.
Lets you tint the object.
Flipped Horizontally/Flipped Vertically
If you want an object to face the opposite way, flip it horizontally for left and right, flip it vertically for up and down.