What It Does:
Gives the object a variable with a numerical value that can generate a random value within a specified range. Requires an event to generate the new value.
How to Use It:
Name - Names the variable to be identified in the Event Manager. Defaults as “Random Number”.
Minimum Value - This number plus one is the lowest number that can be generated.
Maximum Value - This greatest number that can be generated.
Here are 2 Examples of how to use this to spawn Objects at Random Places